Innovation in Medicine and Healthcare 2016 (Smart Innovation, Systems and Technologies)

English | EPUB | 2016 | 347 Pages | ISBN : 3319396862 | 5.61 MB

This proceedings volume includes 32 papers, which present recent trends and innovations in medicine and healthcare including Innovative Technology in Mental Healthcare; Intelligent Decision Support Technologies and Systems in Healthcare; Biomedical Engineering, Trends, Research and Technologies; Advances in Data &

The Art of Failure: An Essay on the Pain of Playing Video Games (Playful Thinking)

ISBN: 0262019051 | 2013 | EPUB | 176 Pages | 11 MB

We may think of video games as being "fun," but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next

Uncertainty in Games (Playful Thinking) free ebook


>>> 2017-04-16 06:34:23 >> View : 124

Uncertainty in Games (Playful Thinking)

ISBN: 0262018969 | 2013 | EPUB | 152 Pages | 144 KB

In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do dev

Video Games And The Mind : Essays On Cognition, Affect And Emotion

Can a video game make you cry? Why do you relate to the characters and how do you engage with the storyworlds they inhabit? How is your body engaged in play? How are your actions guided by sociocultural norms and experiences?

Questions like these address a core aspect of digital gaming–the video game experience itself–and are of interest to many game scholars

Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, And Breaking Videogames

The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithm

Chess Opening Traps You Must Know free ebook


>>> 2017-04-09 06:18:43 >> View : 243

Chess Opening Traps You Must Know

MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 35M | Lec: 17 | 78 MB

Genre: eLearning | Language: English
Learn how to trap your opponent and how to avoid traps! Use a few of these traps on your opponents and win games!

This course is about Chess Traps! Sometimes there are moves that appear to be following good principles but which are bad for specific tactical reaso

Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation

English | PDF | 2017 | 180 Pages | ISBN : 3319530879 | 5.40 MB

This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and